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Getting Started
Starting with Rust
Starting with JavaScript
WESL Features
Publishing Packages
JAVASCRIPT
Runtime Linking
JavaScript Builds
SPEC
About
Imports
Conditional Translation
Designing WESL
Glossary
BACKGROUND
Writing Shaders
Advanced Concepts
WESL Design Discussions
Conditional Translation Design
WESL Presentations
TRY IT
Translation Playground
Presentations
Introducing WESL’s M1 release:
The challenge of making libraries for WebGPU: